From Idea to Game Shelf: The First Steps to Designing a Game

As an avid gamer, you have always played with the idea of making a game. Maybe you have a theme you really love, or a mechanic you want to incorporate. In this panel, we will talk about the early steps of making a game—having an idea, creating a prototype, finding a community, playtesting, and more.

Panelists

Gwen Ruelle [Co-Owner, Runaway Parade Games], Adi Slepack [Co-Founder, Gather Round Games], Heather Wilson [COO, 9th Level Games], Emma Larkins [Board Game Designer, Emma Larkins], MaryMartha Ford-Dieng [Founder, Mot & Dot]

60 Overlapping Events