Games That Surround You: Creating Gamified Environments

Escape rooms, megagames, immersive theater, interactive exhibits, and their ilk. How do designers craft these human-scale, site-specific experiences? How do they balance portability and production value? How do they prepare for accessibility and differing player expectations? How do they reconcile conflicting play styles? How do they turn everyday objects into compelling game pieces? And how do they provide compelling stories that still offer players the option to forge their own narrative paths?


Scott Silsbe [Chief Gaming Officer, Liveware Lab], Stefan Salva Cruz [Founder & CEO, Ironmark Games], Yvonne Chang [Co-Founder & Interactive Experience Designer, Wildrence], Jae Lee [Co-Founder & Interactive Experience Designer, Wildrence]