Make Fancy Dumb Stuff
Are you thinking about making a game that uses weird and unique materials but there is a voice in your head telling you to do something easier and simpler? Or even real people saying its way too complex or impractical and you should just stick with paper and plastic? Come hear from industry professionals who followed different paths and how those choices affected their games and sanity.
Jonathan Ritter-Roderick [Co-Owner, Lay Waste Games], Maya Coleman [Community Manager, Inhuman Conditions], P.D. Warne [Owner, Lumo Amuzo], Jordan Draper [Owner, Jordan Draper Games], Anya Combs [Senior Games Outreach, Kickstarter]