Take Your #@*$ Turn!

We’ve all played the "30-60 minute" board game that seems to always take exactly four hours. Your definition of "a quick game" always seems to be far from what your friends think. But it doesn’t have to be this way! Join us for a lively discussion of what factors, from game design decisions to players’ interactions, cause games to take too long. We’ll then teach you, in detail, how to take your #@*$ turn!

Panelists

Rym DeCoster [Producer, GeekNights], Scott Rubin [Host, GeekNights]